If you know (and care) how to look for the first frame, you should get the same visual and input lag as not using BFI. Pressing it again will disable black frame insertion. As I say in the blog post, the counter doesn't know if a frame is the original or the duplicated (it's random when you start a game), so pressing "n" again will switch to the other frame. With my fix, pressing the "n" key turns alternate frames black, using an odd/even frame counter I set up in 3Dmigoto and turning black two types of pixel shaders. The one I'm going to talk about is black frame insertion.ģ0fps games in this emulator always show 60fps in frame counters, because the emulator duplicates whatever internal fps the game has to 60fps (50fps for PAL games when you can't play at 60Hz). Most of them related to 3D, and some others that can work for everyone. I have been adding more and more features to my PCSX2 3D Vision fix:
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